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Old 06-27-2021, 11:13 PM   #368
ovrcollect
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Originally Posted by Supper89 View Post
Physical trading cards are scarce because of production constraints - Panini can only obtain a limited amount of autographs from the athletes and there are logistical constraints in the production process including limited materials, access to machines, Q&A testing, timelines, etc.

Why are NFTs scarce? Seems like there's zero marginal cost and no production constraints, which means that Panini can/will just inflate away existing value.
I've dabbled in a few of the sports NFTs and agree regarding autos and game-used (which are both even undervalued in the physical card world.) I'll also take physical over digital every day of the week.

However, Panini is printing physical like mad with little restraint. The number of parallels being introduced (numbered, sp, ssp, colors, waves, scopes, lasers, silvers, checkboard, die cuts, insert sets, etc etc) are all manufactured scarcity. Panini chose to print a certain number of each, and people pay big money based on those print runs.

If you compare NFTs to those, it makes a lot more sense, especially factoring in stuff like the pwcc vault, starstock, COMC, etc, where you don't even have to touch the cards to flip them.

I just hope they don't go the topshot route and require you to hold/buy stuff to participate - that's a pyramid scheme move. Having a restricted marketplace is also a bad idea, though I'm not sure if that would change when licenses are involved
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