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Old 06-25-2021, 04:56 PM   #351
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The red mosaic and green packs were just beta packs to test the system. Also, the price of the pack is not important to Panini. They get 7% per transaction. It is just as profitable to just let people wheel and deal NFT's than to charge high prices for them.
Is that 7% per pack? Because they get 10% on the actual card sales. Which everyone complains about Top Shot charging 5%. They both do about the same thing and Panini charges double plus they charge you a 3% paypal fee on every sale. No clue why Panini doesn't let you have an NFT balance instead of making you pay 13% total fees on every single sale.
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Old 06-25-2021, 05:06 PM   #352
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Is that 7% per pack? Because they get 10% on the actual card sales. Which everyone complains about Top Shot charging 5%. They both do about the same thing and Panini charges double plus they charge you a 3% paypal fee on every sale. No clue why Panini doesn't let you have an NFT balance instead of making you pay 13% total fees on every single sale.
Sorry, thought it was 7.1% Panini and 2.9 PayPal. It is 10% Panini and 2.9% PayPal. Basically is is like eBay and it is way too high. However, they own the blockchain and can do whatever they want. I will still make money off of this, but paying $263 in fees for selling a $2021 card is insanity!
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Old 06-25-2021, 05:50 PM   #353
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They will still be hard to get though. Keep in mind that the base will be distributed over 9 or 14 drops. There are 9 base drops and 5 insert drops which will probably have base in them. 179,900 packs seem like a lot, but that could only be 12,850 packs released. If everyone buys 10 packs, that is only 1,285 people or bots getting them. There will still be lots of frustration come Monday.
You’re right everybody in his right mind will try for 10 packs, so it’s effectively much closer to the 1,8k logical packs/transactions. (It’s 10 scheduled Prizm Base drops).

So not that much more than the previous chaos drops! I’ll still give it a shot
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Old 06-25-2021, 05:57 PM   #354
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This is so stupid for actual collectors of physical cards

Someone tell me why I am wrong in that statement
I agree
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Old 06-26-2021, 12:19 PM   #355
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Old 06-26-2021, 01:04 PM   #356
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I agree
This is a perfect alternative for collectors. Where else can you have the opportunity to purchase a $10 pack without fighting off flippers in Walmart? Only packs I can rip right now.
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Old 06-26-2021, 01:05 PM   #357
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Luka will sell for $4505 minimum. Crazy return for a $20 pack.
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Old 06-26-2021, 01:51 PM   #358
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I set the stage for your KD!! Nice and congrats 🍾.
We are free rolling now.
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Old 06-26-2021, 03:02 PM   #359
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I set the stage for your KD!! Nice and congrats 🍾.
We are free rolling now.
Where can you see completed auctions/prices?
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Old 06-26-2021, 03:04 PM   #360
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Where can you see completed auctions/prices?
This is a big problem. They only have the last sales of the day on their main blockchain page. Once new cards are sold, the older sales history disappears.
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Old 06-26-2021, 03:07 PM   #361
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This is a big problem. They only have the last sales of the day on their main blockchain page. Once new cards are sold, the older sales history disappears.
Thanks. Couldn't even find the Durant, but guess I'm not quick on the uptake.
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Old 06-26-2021, 04:18 PM   #362
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I hope we get a Challenge on Monday.
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Old 06-26-2021, 04:37 PM   #363
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are the drop times random?
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Old 06-26-2021, 04:46 PM   #364
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😂 😋 totally random
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Old 06-26-2021, 04:50 PM   #365
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Looks like they're going to allow buying/selling packs on the platform.
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Old 06-26-2021, 04:51 PM   #366
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😂 😋 totally random
so it is impossible to get a pack unless you are camped out all day?
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Old 06-27-2021, 10:32 PM   #367
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Physical trading cards are scarce because of production constraints - Panini can only obtain a limited amount of autographs from the athletes and there are logistical constraints in the production process including limited materials, access to machines, Q&A testing, timelines, etc.

Why are NFTs scarce? Seems like there's zero marginal cost and no production constraints, which means that Panini can/will just inflate away existing value.
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Old 06-27-2021, 11:13 PM   #368
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Physical trading cards are scarce because of production constraints - Panini can only obtain a limited amount of autographs from the athletes and there are logistical constraints in the production process including limited materials, access to machines, Q&A testing, timelines, etc.

Why are NFTs scarce? Seems like there's zero marginal cost and no production constraints, which means that Panini can/will just inflate away existing value.
I've dabbled in a few of the sports NFTs and agree regarding autos and game-used (which are both even undervalued in the physical card world.) I'll also take physical over digital every day of the week.

However, Panini is printing physical like mad with little restraint. The number of parallels being introduced (numbered, sp, ssp, colors, waves, scopes, lasers, silvers, checkboard, die cuts, insert sets, etc etc) are all manufactured scarcity. Panini chose to print a certain number of each, and people pay big money based on those print runs.

If you compare NFTs to those, it makes a lot more sense, especially factoring in stuff like the pwcc vault, starstock, COMC, etc, where you don't even have to touch the cards to flip them.

I just hope they don't go the topshot route and require you to hold/buy stuff to participate - that's a pyramid scheme move. Having a restricted marketplace is also a bad idea, though I'm not sure if that would change when licenses are involved
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Old 06-27-2021, 11:44 PM   #369
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I've dabbled in a few of the sports NFTs and agree regarding autos and game-used (which are both even undervalued in the physical card world.) I'll also take physical over digital every day of the week.

However, Panini is printing physical like mad with little restraint. The number of parallels being introduced (numbered, sp, ssp, colors, waves, scopes, lasers, silvers, checkboard, die cuts, insert sets, etc etc) are all manufactured scarcity. Panini chose to print a certain number of each, and people pay big money based on those print runs.

If you compare NFTs to those, it makes a lot more sense, especially factoring in stuff like the pwcc vault, starstock, COMC, etc, where you don't even have to touch the cards to flip them.

I just hope they don't go the topshot route and require you to hold/buy stuff to participate - that's a pyramid scheme move. Having a restricted marketplace is also a bad idea, though I'm not sure if that would change when licenses are involved

Panini has increased print runs of retail product in recent months, but I think this actually proves my point because:

1. Physical cards are still scarce as demand exceeds supply (everything instantly sells out as SRP)
2. Panini can't keep up due to logistical issues (I believe the current issue is a lack of materials required for chrome cards) and they are massively behind schedule

Meanwhile the NFT printer can just go brrrrrrrrrr

PS good point about Topshot, that's seriously sketchy behaviour
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Old 06-28-2021, 12:08 AM   #370
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Panini has increased print runs of retail product in recent months, but I think this actually proves my point because:

1. Physical cards are still scarce as demand exceeds supply (everything instantly sells out as SRP)
2. Panini can't keep up due to logistical issues (I believe the current issue is a lack of materials required for chrome cards) and they are massively behind schedule

Meanwhile the NFT printer can just go brrrrrrrrrr

PS good point about Topshot, that's seriously sketchy behaviour
NFT packs are as hard to get if not harder to get than retail product. There is retail that can sit on the shelf for weeks - haven't seen that with the NFT stuff (yet.)

Panini's printing is just as much a risk as NFT creation. Select football is currently a great example of that. Topps flagship is probably also there.

It feels weird to stick up for NFTs, as I'm not even really a fan. Buy they've shown they have a place and I'm 100% convinced these are taking real money away from physical.
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Old 06-28-2021, 12:22 AM   #371
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Physical trading cards are scarce because of production constraints - Panini can only obtain a limited amount of autographs from the athletes and there are logistical constraints in the production process including limited materials, access to machines, Q&A testing, timelines, etc.

Why are NFTs scarce? Seems like there's zero marginal cost and no production constraints, which means that Panini can/will just inflate away existing value.
So far they’ve been pretty disciplined about scarcity, all those NFTs don’t have higher print runs than 10.

Today will be the first mass release with Prizm cards numbered to 1799, but they probably also have a challenge with them. So while not great collectibles long term main purpose is now to utilize those for the challenge and probably respective rewards.
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Old 06-28-2021, 08:01 AM   #372
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2 hours until PRIZM drop. Get ready!
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Old 06-28-2021, 09:53 AM   #373
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2 hours until PRIZM drop. Get ready!
It's interesting that I still don't see the packs have a for sale page yet (email directs to a page with no listing), and we are 5 minutes away from supposed sale

Could this be their way of combatting the bots?
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Old 06-28-2021, 09:57 AM   #374
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It's interesting that I still don't see the packs have a for sale page yet (email directs to a page with no listing), and we are 5 minutes away from supposed sale

Could this be their way of combatting the bots?
https://www.paniniamerica.net/pack-2...NBA_Base_Packs
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Old 06-28-2021, 10:02 AM   #375
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Welp, somehow blocked from the site. Great.
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